Audacity  2.2.0
Equalization.h File Reference
#include "../Experimental.h"
#include <wx/button.h>
#include <wx/panel.h>
#include <wx/dialog.h>
#include <wx/dynarray.h>
#include <wx/intl.h>
#include <wx/listctrl.h>
#include <wx/stattext.h>
#include <wx/slider.h>
#include <wx/sizer.h>
#include <wx/string.h>
#include <wx/bitmap.h>
#include <wx/choice.h>
#include <wx/radiobut.h>
#include <wx/checkbox.h>
#include "Effect.h"
#include "../xml/XMLTagHandler.h"
#include "../widgets/Grid.h"
#include "../widgets/Ruler.h"
#include "../RealFFTf.h"
#include "../SampleFormat.h"

Go to the source code of this file.

Classes

class  EQPoint
 EQPoint is used with EQCurve and hence EffectEqualization. More...
 
class  EQCurve
 EQCurve is used with EffectEqualization. More...
 
class  EffectEqualization
 An Effect that modifies volume in different frequency bands. More...
 
class  EqualizationPanel
 EqualizationPanel is used with EqualizationDialog and controls a graph for EffectEqualization. We should look at amalgamating the various graphing code, such as provided by FreqWindow and FilterPanel. More...
 
class  EditCurvesDialog
 

Macros

#define NUMBER_OF_BANDS   31
 
#define NUM_PTS   180
 
#define PANELBORDER   1
 
#define EQUALIZATION_PLUGIN_SYMBOL   XO("Equalization")
 

Functions

 WX_DECLARE_OBJARRAY (EQPoint, EQPointArray)
 
 WX_DECLARE_OBJARRAY (EQCurve, EQCurveArray)
 

Macro Definition Documentation

#define EQUALIZATION_PLUGIN_SYMBOL   XO("Equalization")
#define NUM_PTS   180
#define NUMBER_OF_BANDS   31
#define PANELBORDER   1

Function Documentation

WX_DECLARE_OBJARRAY ( EQPoint  ,
EQPointArray   
)
WX_DECLARE_OBJARRAY ( EQCurve  ,
EQCurveArray   
)