Audacity 3.2.0
|
#include "NoiseReduction.h"
#include "EffectOutputTracks.h"
#include "LoadEffects.h"
#include "EffectManager.h"
#include "EffectPreview.h"
#include "EffectUI.h"
#include "ShuttleGui.h"
#include "HelpSystem.h"
#include "FFT.h"
#include "Prefs.h"
#include "RealFFTf.h"
#include "../SpectrumTransformer.h"
#include "WaveTrack.h"
#include "AudacityMessageBox.h"
#include "../widgets/valnum.h"
#include <algorithm>
#include <vector>
#include <math.h>
#include <float.h>
#include <wx/button.h>
#include <wx/choice.h>
#include <wx/radiobut.h>
#include <wx/slider.h>
#include <wx/valtext.h>
#include <wx/textctrl.h>
Go to the source code of this file.
Namespaces | |
namespace | anonymous_namespace{NoiseReduction.cpp} |
Macros | |
#define | finite(x) _finite(x) |
#define | RESIDUE_CHOICE |
Typedefs | |
typedef std::vector< float > | FloatVector |
Functions | |
template<typename StructureType , typename FieldType > | |
void | anonymous_namespace{NoiseReduction.cpp}::readPrefs (StructureType *structure, const wxString &prefix, const PrefsTableEntry< StructureType, FieldType > *fields, size_t numFields) |
template<typename StructureType , typename FieldType > | |
void | anonymous_namespace{NoiseReduction.cpp}::writePrefs (const StructureType *structure, const wxString &prefix, const PrefsTableEntry< StructureType, FieldType > *fields, size_t numFields) |
const ControlInfo * | anonymous_namespace{NoiseReduction.cpp}::controlInfo () |
Variables | |
const struct anonymous_namespace{NoiseReduction.cpp}::DiscriminationMethodInfo | anonymous_namespace{NoiseReduction.cpp}::discriminationMethodInfo [DM_N_METHODS] |
const float | anonymous_namespace{NoiseReduction.cpp}::minSignalTime = 0.05f |
const struct anonymous_namespace{NoiseReduction.cpp}::WindowTypesInfo | anonymous_namespace{NoiseReduction.cpp}::windowTypesInfo [WT_N_WINDOW_TYPES] |
BuiltinEffectsModule::Registration< EffectNoiseReduction > | anonymous_namespace{NoiseReduction.cpp}::reg |
#define finite | ( | x | ) | _finite(x) |
Definition at line 65 of file NoiseReduction.cpp.
#define RESIDUE_CHOICE |
Definition at line 82 of file NoiseReduction.cpp.
typedef std::vector<float> FloatVector |
Definition at line 79 of file NoiseReduction.cpp.
anonymous enum |
Definition at line 1217 of file NoiseReduction.cpp.