Audacity
3.2.0
libraries
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PlatformCompatibility.h
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/**********************************************************************
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Audacity: A Digital Audio Editor
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PlatformCompatibility.h
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Platform-specific compatibility functions
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This file implements functions needed to work around
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platform-specific problems and which cannot be solved by a simple
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#ifdef/#endif plus two or three lines additional code. Wherever
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possible, the implementation should be such, that the function is
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implemented on every platform, but is a dummy for those platforms
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on which it is not needed, so additional #ifdef's are unnecessary.
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Markus Meyer
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**********************************************************************/
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#ifndef __AUDACITY_COMPATIBILITY__
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#define __AUDACITY_COMPATIBILITY__
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#include "
Identifier.h
"
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class
FILES_API
PlatformCompatibility
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{
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public
:
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//
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// On Win32, this function gets the long file name (like
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// "C:\Program Files\Project.aup3") from a short file name like
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// "C:\PROGRA~1\PROJEC~1.AUP. On other systems, the function
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// just returns the exact string it is given.
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//
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static
FilePath
GetLongFileName(
const
FilePath
& shortFileName);
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//
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// Get filename and path of executable (e.g. "/usr/bin/audacity" on
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// Linux or "C:\Program Files\Audacity\Audacity.exe" on Windows)
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// This string is unchanging
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//
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static
const
FilePath
&GetExecutablePath();
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};
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#endif
Identifier.h
FilePath
wxString FilePath
Definition:
Project.h:21
PlatformCompatibility
Filename Compatibility utilities.
Definition:
PlatformCompatibility.h:26
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