Audacity 3.2.0
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#include "AudioComDialogBase.h"
#include <cassert>
#include <list>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/sizer.h>
#include <wx/statline.h>
#include <wx/stattext.h>
#include "AccessibilityUtils.h"
#include "Prefs.h"
#include "Project.h"
#include "ProjectWindow.h"
#include "AccessibleLinksFormatter.h"
#include "ShuttleGui.h"
#include "AppEvents.h"
#include "Observer.h"
Go to the source code of this file.
Classes | |
struct | audacity::cloud::audiocom::sync::anonymous_namespace{AudioComDialogBase.cpp}::IdleItem |
struct | audacity::cloud::audiocom::sync::anonymous_namespace{AudioComDialogBase.cpp}::Idler |
Namespaces | |
namespace | audacity |
namespace | audacity::cloud |
namespace | audacity::cloud::audiocom |
namespace | audacity::cloud::audiocom::sync |
namespace | audacity::cloud::audiocom::sync::anonymous_namespace{AudioComDialogBase.cpp} |
Functions | |
wxWindow * | audacity::cloud::audiocom::sync::anonymous_namespace{AudioComDialogBase.cpp}::GetProjectWindow (const AudacityProject *project) |
wxString | audacity::cloud::audiocom::sync::anonymous_namespace{AudioComDialogBase.cpp}::GetOptionalPrefsIdentifier (const DialogIdentifier &identifier) |
void | audacity::cloud::audiocom::sync::ShowDialogOn (std::function< bool()> condition, std::function< void()> dialogFactory) |