Go to the source code of this file.
|
auto | audacity::cloud::audiocom::sync::anonymous_namespace{CloudProjectOpenUtils.cpp}::MakeProgress () |
|
auto | audacity::cloud::audiocom::sync::anonymous_namespace{CloudProjectOpenUtils.cpp}::MakePoller (BasicUI::ProgressDialog &dialog) |
|
template<typename T > |
T | audacity::cloud::audiocom::sync::anonymous_namespace{CloudProjectOpenUtils.cpp}::GetResult (std::future< T > &future) |
|
bool | audacity::cloud::audiocom::sync::anonymous_namespace{CloudProjectOpenUtils.cpp}::HandleFailure (const ProjectSyncResult &result) |
|
ConflictResolution | audacity::cloud::audiocom::sync::anonymous_namespace{CloudProjectOpenUtils.cpp}::GetConfilctResolution (AudacityProject *project, const ProjectSyncResult &result) |
|
void | audacity::cloud::audiocom::sync::anonymous_namespace{CloudProjectOpenUtils.cpp}::LogTransferStats (TransferStats stats) |
|
AudacityProject * | audacity::cloud::audiocom::sync::GetPotentialTarget () |
|
AudacityProject * | audacity::cloud::audiocom::sync::GetOpenedProject (std::string_view projectId) |
|
AudacityProject * | audacity::cloud::audiocom::sync::OpenProjectFromCloud (AudacityProject *potentialTarget, std::string_view projectId, std::string_view snapshotId, CloudSyncService::SyncMode mode) |
|
AudacityProject * | audacity::cloud::audiocom::sync::OpenProjectFromCloud (AudacityProject *potentialTarget, std::string_view projectId, std::string_view snapshotId, bool forceNew) |
|
bool | audacity::cloud::audiocom::sync::SyncCloudProject (AudacityProject &project, std::string_view path, AudiocomTrace trace, bool force) |
|
bool | audacity::cloud::audiocom::sync::HandleProjectLink (std::string_view uri) |
|
void | audacity::cloud::audiocom::sync::ReopenProject (AudacityProject &project) |
|