Audacity 3.2.0
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#include <atomic>
#include <functional>
#include <future>
#include <memory>
#include <string>
#include <string_view>
#include <variant>
#include <vector>
#include "NetworkUtils.h"
#include "concurrency/CancellationContext.h"
Go to the source code of this file.
Classes | |
struct | audacity::cloud::audiocom::sync::ProjectSyncResult |
class | audacity::cloud::audiocom::CloudSyncService |
Namespaces | |
namespace | audacity |
namespace | audacity::cloud |
namespace | audacity::cloud::audiocom |
namespace | audacity::cloud::audiocom::sync |
Typedefs | |
using | audacity::cloud::audiocom::sync::ProgressCallback = std::function< bool(double)> |
using | audacity::cloud::audiocom::sync::GetProjectsResult = std::variant< sync::PaginatedProjectsResponse, ResponseResult > |
using | audacity::cloud::audiocom::sync::GetHeadSnapshotIDResult = std::variant< std::string, ResponseResult > |