Audacity 3.2.0
anonymous_namespace{PlayableTrack.cpp}::MuteAndSolo Member List

This is the complete list of members for anonymous_namespace{PlayableTrack.cpp}::MuteAndSolo, including all inherited members.

Base typedefClientData::Cloneable< Covariant, Owner >
Clone() const overrideanonymous_namespace{PlayableTrack.cpp}::MuteAndSolovirtual
Cloneable()=defaultClientData::Cloneable< Covariant, Owner >
Cloneable(const Cloneable &)=defaultClientData::Cloneable< Covariant, Owner >
Get(PlayableTrack &track)anonymous_namespace{PlayableTrack.cpp}::MuteAndSolostatic
Get(const PlayableTrack &track)anonymous_namespace{PlayableTrack.cpp}::MuteAndSolostatic
GetMute() constanonymous_namespace{PlayableTrack.cpp}::MuteAndSolo
GetSolo() constanonymous_namespace{PlayableTrack.cpp}::MuteAndSolo
mMuteanonymous_namespace{PlayableTrack.cpp}::MuteAndSoloprivate
mSoloanonymous_namespace{PlayableTrack.cpp}::MuteAndSoloprivate
MuteAndSolo()=defaultanonymous_namespace{PlayableTrack.cpp}::MuteAndSolo
MuteAndSolo(const MuteAndSolo &)anonymous_namespace{PlayableTrack.cpp}::MuteAndSolo
operator=(const MuteAndSolo &)=deleteanonymous_namespace{PlayableTrack.cpp}::MuteAndSolo
ClientData::Cloneable::operator=(const Cloneable &)=defaultClientData::Cloneable< Covariant, Owner >
PointerType typedefClientData::Cloneable< Covariant, Owner >
SetMute(bool value)anonymous_namespace{PlayableTrack.cpp}::MuteAndSolo
SetSolo(bool value)anonymous_namespace{PlayableTrack.cpp}::MuteAndSolo
~Cloneable()=defaultClientData::Cloneable< Covariant, Owner >virtual
~MuteAndSolo() overrideanonymous_namespace{PlayableTrack.cpp}::MuteAndSolo