#include "RealtimeEffectManager.h"
#include "RealtimeEffectState.h"
#include <memory>
#include "Project.h"
#include "Track.h"
#include <atomic>
#include <wx/time.h>
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◆ manager
Initial value:{
{
return std::make_shared<RealtimeEffectManager>(project);
}
}
The top-level handle to an Audacity project. It serves as a source of events that other objects can b...
Definition at line 21 of file RealtimeEffectManager.cpp.
Referenced by MacroCommands::ApplyCommand(), anonymous_namespace{HistoryWindow.cpp}::SpaceUsageCalculator::Calculate(), ScreenshotCommand::CaptureCommands(), anonymous_namespace{Menus.cpp}::MenuItemVisitor::DoBeginGroup(), anonymous_namespace{Menus.cpp}::MenuItemVisitor::DoEndGroup(), anonymous_namespace{Menus.cpp}::MenuItemVisitor::DoSeparator(), anonymous_namespace{Menus.cpp}::MenuItemVisitor::DoVisit(), EqualizationParameters::EqualizationParameters(), EstimateRemovedBlocks(), RealtimeEffectManager::Get(), HistoryDialog::HistoryDialog(), anonymous_namespace{EffectManager.cpp}::InitializePreset(), MacroCommandsCatalog::MacroCommandsCatalog(), RealtimeEffects::ProcessingScope::ProcessingScope(), EqualizationParameters::SaveConfig(), ToolDock::ToolDock(), and ToolFrame::ToolFrame().