#include "RealtimeEffectManager.h"
#include "RealtimeEffectState.h"
#include "Channel.h"
#include <memory>
#include "Project.h"
#include <atomic>
#include <wx/time.h>
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◆ manager
Initial value:{
{
return std::make_shared<RealtimeEffectManager>(
project);
}
}
The top-level handle to an Audacity project. It serves as a source of events that other objects can b...
Definition at line 20 of file RealtimeEffectManager.cpp.
Referenced by anonymous_namespace{HistoryWindow.cpp}::SpaceUsageCalculator::Calculate(), EqualizationParameters::EqualizationParameters(), EstimateRemovedBlocks(), RealtimeEffectManager::Get(), HistoryDialog::HistoryDialog(), anonymous_namespace{EffectManager.cpp}::InitializePreset(), MacroCommandsCatalog::MacroCommandsCatalog(), SelectionBar::ModifySelection(), SpectralSelectionBar::ModifySpectralSelection(), ToolDock::ToolDock(), and ToolFrame::ToolFrame().