Audacity 3.2.0
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#include <algorithm>
#include <cmath>
Go to the source code of this file.
Classes | |
struct | staffpad::audio::simd::float_x4 |
Namespaces | |
namespace | staffpad |
namespace | staffpad::audio |
namespace | staffpad::audio::simd |
Macros | |
#define | __finl inline __attribute__((always_inline)) |
#define | __vecc |
Functions | |
__finl float_x4 __vecc | staffpad::audio::simd::float_x4_from_float (float x) |
__finl float_x4 __vecc | staffpad::audio::simd::float_x4_load_aligned (const float *x) |
__finl void __vecc | staffpad::audio::simd::store_aligned (const float_x4 &a, float *x) |
__finl float_x4 __vecc | staffpad::audio::simd::unzip1 (const float_x4 &a, const float_x4 &b) |
__finl float_x4 __vecc | staffpad::audio::simd::unzip2 (const float_x4 &a, const float_x4 &b) |
__finl float_x4 __vecc | staffpad::audio::simd::operator+ (float_x4 a, float_x4 b) |
__finl float_x4 __vecc | staffpad::audio::simd::operator- (float_x4 a, float_x4 b) |
__finl float_x4 __vecc | staffpad::audio::simd::operator* (float_x4 a, float_x4 b) |
__finl float_x4 __vecc | staffpad::audio::simd::sqrt (const float_x4 &a) |
__finl float __vecc | staffpad::audio::simd::rint (float a) |
__finl float_x4 __vecc | staffpad::audio::simd::rint (const float_x4 &a) |
#define __finl inline __attribute__((always_inline)) |
Definition at line 13 of file SimdTypes_scalar.h.
#define __vecc |
Definition at line 14 of file SimdTypes_scalar.h.