11#ifndef __AUDACITY_SPLASH_DLG__
12#define __AUDACITY_SPLASH_DLG__
29 void OnOK(wxCommandEvent & event);
30 static void Show2( wxWindow * pParent );
36 void OnChar(wxMouseEvent &event);
The top-level handle to an Audacity project. It serves as a source of events that other objects can b...
Derived from ShuttleGuiBase, an Audacity specific class for shuttling data to and from GUI.
The SplashDialog shows help information for Audacity when Audacity starts up.
void Populate(ShuttleGui &S)
SplashDialog(wxWindow *parent)
void OnOK(wxCommandEvent &event)
static void Show2(wxWindow *pParent)
void OnDontShow(wxCommandEvent &Evt)
void OnChar(wxMouseEvent &event)
static SplashDialog * pSelf
std::unique_ptr< wxBitmap > m_pLogo
static void DoHelpWelcome(AudacityProject &project)