Audacity 3.2.0
List of all members
RealtimeEffectState::EffectFactory Struct Reference

#include <RealtimeEffectState.h>

Inheritance diagram for RealtimeEffectState::EffectFactory:
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Collaboration diagram for RealtimeEffectState::EffectFactory:
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Additional Inherited Members

- Public Types inherited from GlobalHook< EffectFactory, const EffectInstanceFactory *(const PluginID &) >
using result_type = typename std::function< const EffectInstanceFactory * >::result_type
 
using Scope = typename GlobalVariable< EffectFactory, const std::function< const EffectInstanceFactory * >, nullptr, Options... >::Scope
 
- Public Types inherited from GlobalVariable< EffectFactory, const std::function< const EffectInstanceFactory * >, nullptr, Options... >
using variable_type = GlobalVariable
 
using stored_type = const std::function< const EffectInstanceFactory * >
 
using mutable_type = std::remove_const_t< const std::function< const EffectInstanceFactory * > >
 
- Static Public Member Functions inherited from GlobalHook< EffectFactory, const EffectInstanceFactory *(const PluginID &) >
static result_type Call (Arguments &&...arguments)
 Null check of the installed function is done for you. More...
 
- Static Public Member Functions inherited from GlobalVariable< EffectFactory, const std::function< const EffectInstanceFactory * >, nullptr, Options... >
static stored_typeGet ()
 Get the installed value. More...
 
static auto Set (std::conditional_t< ScopedOnly, dummy, mutable_type > replacement) -> std::conditional_t< ScopedOnly, void, mutable_type >
 Move in a new value, move out and return the previous. More...
 

Detailed Description

Definition at line 40 of file RealtimeEffectState.h.


The documentation for this struct was generated from the following file: