Audacity 3.2.0
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#include "EqualizationBase.h"
#include "BasicUI.h"
#include "EffectOutputTracks.h"
#include "WaveClip.h"
#include "WaveTrack.h"
Go to the source code of this file.
Variables | |
const bool | kCURVE = false |
const bool | kBOTH = true |
struct { | |
const bool bForBoth | |
const TranslatableString name | |
const wxChar * values | |
} | FactoryPresets [] |
const bool bForBoth |
Definition at line 173 of file EqualizationBase.cpp.
const struct { ... } FactoryPresets[] |
Referenced by EqualizationBase::GetFactoryPresets(), and EqualizationBase::LoadFactoryPreset().
const bool kBOTH = true |
Definition at line 169 of file EqualizationBase.cpp.
const bool kCURVE = false |
Definition at line 168 of file EqualizationBase.cpp.
const TranslatableString name |
Definition at line 175 of file EqualizationBase.cpp.
Referenced by EqualizationBase::GetFactoryPresets().
const wxChar* values |
Definition at line 176 of file EqualizationBase.cpp.
Referenced by LV2Editor::BuildPlain(), TestWaveClipMaker::ClipFilledWith(), LV2Wrapper::ConnectControlPorts(), EnumSetting< Enum >::ConvertValues(), DynamicRangeProcessorUtils::anonymous_namespace{DynamicRangeProcessorUtils.cpp}::Deserialize(), DoTest(), WaveformVRulerControls::DoUpdateVRuler(), anonymous_namespace{ExportPCM.cpp}::GetEncodings(), AdornedRulerPanel::PlayRegionAdjustingHandle::HasEscape(), anonymous_namespace{VST3Wrapper.cpp}::InputParameterChanges::InputParameterChanges(), LV2EffectBase::LoadSettings(), LV2EffectBase::MakeOutputs(), LV2Editor::OnIdle(), EqualizationPanel::OnPaint(), CompressionMeterPanel::OnTimer(), AudioUnitInstance::RealtimeProcessStart(), LV2EffectBase::SaveSettings(), WaveChannelUtilities::SetFloatsWithinTimeRange(), audacity::sqlite::details::SQLiteValuesToTuple(), TEST_CASE(), LV2Editor::UpdateUI(), anonymous_namespace{ExportMP3.cpp}::ValidateIndex(), and anonymous_namespace{ExportMP3.cpp}::ValidateValue().