Audacity  3.0.3
Classes | Macros | Typedefs
AudioUnitEffect.h File Reference
#include "MemoryX.h"
#include <vector>
#include <AudioToolbox/AudioUnitUtilities.h>
#include <AudioUnit/AudioUnit.h>
#include <AudioUnit/AudioUnitProperties.h>
#include "EffectInterface.h"
#include "ModuleInterface.h"
#include "PluginInterface.h"
#include "AUControl.h"
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Classes

class  AudioUnitEffect
 An Effect class that handles a wide range of effects. ??Mac only?? More...
 
class  AudioUnitEffectsModule
 

Macros

#define AUDIOUNITEFFECTS_VERSION   wxT("1.0.0.0")
 
#define AUDIOUNITEFFECTS_FAMILY   EffectFamilySymbol{ wxT("AudioUnit"), XO("Audio Unit") }
 

Typedefs

using AudioUnitEffectArray = std::vector< std::unique_ptr< AudioUnitEffect > >
 

Macro Definition Documentation

◆ AUDIOUNITEFFECTS_FAMILY

#define AUDIOUNITEFFECTS_FAMILY   EffectFamilySymbol{ wxT("AudioUnit"), XO("Audio Unit") }

Definition at line 32 of file AudioUnitEffect.h.

◆ AUDIOUNITEFFECTS_VERSION

#define AUDIOUNITEFFECTS_VERSION   wxT("1.0.0.0")

Definition at line 30 of file AudioUnitEffect.h.

Typedef Documentation

◆ AudioUnitEffectArray

using AudioUnitEffectArray = std::vector<std::unique_ptr<AudioUnitEffect> >

Definition at line 35 of file AudioUnitEffect.h.