Audacity 3.2.0
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#include "AudioUnitEffectsModule.h"
#include "AudioUnitEffectBase.h"
#include "ModuleManager.h"
#include <wx/log.h>
#include <wx/tokenzr.h>
#include "wxArrayStringEx.h"
#include <wx/osx/core/private.h>
Go to the source code of this file.
Namespaces | |
namespace | anonymous_namespace{AudioUnitEffectsModule.cpp} |
Functions | |
DECLARE_PROVIDER_ENTRY (AudacityModule) | |
DECLARE_BUILTIN_PROVIDER (AudioUnitEffectsBuiltin) | |
wxString | anonymous_namespace{AudioUnitEffectsModule.cpp}::FromOSType (OSType type) |
OSType | anonymous_namespace{AudioUnitEffectsModule.cpp}::ToOSType (const wxString &type) |
AudioComponent | anonymous_namespace{AudioUnitEffectsModule.cpp}::FindAudioUnit (const PluginPath &path, wxString &name) |
Variables | |
struct { | |
OSType componentManufacturer | |
OSType componentType | |
OSType componentSubType | |
} | BlackList [] |
Audacity: A Digital Audio Editor
Dominic Mazzoni Leland Lucius
Paul Licameli split from AudioUnitEffect.
Definition in file AudioUnitEffectsModule.cpp.
DECLARE_BUILTIN_PROVIDER | ( | AudioUnitEffectsBuiltin | ) |
DECLARE_PROVIDER_ENTRY | ( | AudacityModule | ) |
Definition at line 54 of file AudioUnitEffectsModule.cpp.
const struct { ... } BlackList[] |
Referenced by AudioUnitEffectsModule::LoadAudioUnitsOfType().
OSType componentManufacturer |
Definition at line 27 of file AudioUnitEffectsModule.cpp.
OSType componentSubType |
Definition at line 29 of file AudioUnitEffectsModule.cpp.
OSType componentType |
Definition at line 28 of file AudioUnitEffectsModule.cpp.
Referenced by AudioUnitEffectsModule::LoadAudioUnitsOfType().