Audacity 3.2.0
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Go to the source code of this file.
Classes | |
struct | DialogFactoryResults |
class | EffectUIServices |
Typedefs | |
using | OptionalMessage = std::optional< std::unique_ptr< EffectSettingsAccess::Message > > |
using | EffectDialogFactory = std::function< DialogFactoryResults(wxWindow &parent, EffectBase &, EffectUIServices &, EffectSettingsAccess &) > |
Type of function that creates a dialog for an effect. More... | |
Audacity: A Digital Audio Editor
Paul Licameli split from EffectPlugin.h
Definition in file EffectUIServices.h.
using EffectDialogFactory = std::function< DialogFactoryResults( wxWindow &parent, EffectBase &, EffectUIServices &, EffectSettingsAccess &) > |
Type of function that creates a dialog for an effect.
The dialog may be modal or non-modal
Definition at line 40 of file EffectUIServices.h.
using OptionalMessage = std::optional<std::unique_ptr<EffectSettingsAccess::Message> > |
Definition at line 28 of file EffectUIServices.h.