Audacity  3.0.3
Classes | Functions | Variables
LoadEffects.cpp File Reference
#include "LoadEffects.h"
#include "Prefs.h"
#include "Effect.h"
#include "ModuleManager.h"
Include dependency graph for LoadEffects.cpp:

Go to the source code of this file.

Classes

struct  BuiltinEffectsModule::Entry
 

Functions

 DECLARE_MODULE_ENTRY (AudacityModule)
 
 DECLARE_BUILTIN_MODULE (BuiltinsEffectBuiltin)
 

Variables

static bool sInitialized = false
 

Function Documentation

◆ DECLARE_BUILTIN_MODULE()

DECLARE_BUILTIN_MODULE ( BuiltinsEffectBuiltin  )

◆ DECLARE_MODULE_ENTRY()

DECLARE_MODULE_ENTRY ( AudacityModule  )

Definition at line 53 of file LoadEffects.cpp.

54 {
55  // Create and register the importer
56  // Trust the module manager not to leak this
58 }

References safenew.

Variable Documentation

◆ sInitialized

bool sInitialized = false
static
BuiltinEffectsModule
Internal module to auto register all built in effects.
Definition: LoadEffects.h:30
safenew
#define safenew
Definition: MemoryX.h:10