Audacity 3.2.0
PlatformCompatibility.h
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1/**********************************************************************
2
3 Audacity: A Digital Audio Editor
4
5 PlatformCompatibility.h
6
7 Platform-specific compatibility functions
8
9 This file implements functions needed to work around
10 platform-specific problems and which cannot be solved by a simple
11 #ifdef/#endif plus two or three lines additional code. Wherever
12 possible, the implementation should be such, that the function is
13 implemented on every platform, but is a dummy for those platforms
14 on which it is not needed, so additional #ifdef's are unnecessary.
15
16 Markus Meyer
17
18**********************************************************************/
19
20#ifndef __AUDACITY_COMPATIBILITY__
21#define __AUDACITY_COMPATIBILITY__
22
23#include "Identifier.h"
24
25class FILES_API PlatformCompatibility
26{
27public:
28 //
29 // On Win32, this function gets the long file name (like
30 // "C:\Program Files\Project.aup3") from a short file name like
31 // "C:\PROGRA~1\PROJEC~1.AUP. On other systems, the function
32 // just returns the exact string it is given.
33 //
34 static FilePath GetLongFileName(const FilePath& shortFileName);
35
36 //
37 // Get filename and path of executable (e.g. "/usr/bin/audacity" on
38 // Linux or "C:\Program Files\Audacity\Audacity.exe" on Windows)
39 // This string is unchanging
40 //
41 static const FilePath &GetExecutablePath();
42};
43
44#endif
wxString FilePath
Definition: Project.h:20
Filename Compatibility utilities.