Audacity  3.2.0
UIHandle.cpp
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1 /**********************************************************************
2 
3 Audacity: A Digital Audio Editor
4 
5 UIHandle.cpp
6 
7 Paul Licameli
8 
9 **********************************************************************/
10 
11 
12 #include "UIHandle.h"
13 
14 #include "RefreshCode.h"
15 
17 {
18 }
19 
21 {
22 }
23 
25 {
26  return false;
27 }
28 
29 bool UIHandle::Rotate(bool)
30 {
31  return false;
32 }
33 
35 {
36  return false;
37 }
38 
40 {
41  return false;
42 }
43 
45 {
46  return false;
47 }
48 
50 {
51  return false;
52 }
53 
55 {
56 }
UIHandle::HasRotation
virtual bool HasRotation() const
Definition: UIHandle.cpp:24
UIHandle::StopsOnKeystroke
virtual bool StopsOnKeystroke()
Definition: UIHandle.cpp:49
UIHandle::Rotate
virtual bool Rotate(bool forward)
Definition: UIHandle.cpp:29
UIHandle::~UIHandle
virtual ~UIHandle()=0
Definition: UIHandle.cpp:16
UIHandle::OnProjectChange
virtual void OnProjectChange(AudacityProject *pProject)
Definition: UIHandle.cpp:54
UIHandle::HasEscape
virtual bool HasEscape(AudacityProject *pProject) const
Definition: UIHandle.cpp:34
UIHandle.h
AudacityProject
The top-level handle to an Audacity project. It serves as a source of events that other objects can b...
Definition: Project.h:89
UIHandle::Enter
virtual void Enter(bool forward, AudacityProject *pProject)
Definition: UIHandle.cpp:20
UIHandle::HandlesRightClick
virtual bool HandlesRightClick()
Whether the handle has any special right-button handling.
Definition: UIHandle.cpp:44
RefreshCode.h
UIHandle::Escape
virtual bool Escape(AudacityProject *pProject)
Definition: UIHandle.cpp:39