#include "WaveChannelUtilities.h"
#include "PlaybackDirection.h"
#include "WaveClip.h"
#include "WaveClipUtilities.h"
#include "WaveTrack.h"
#include <cmath>
#include <limits>
Go to the source code of this file.
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void | anonymous_namespace{WaveChannelUtilities.cpp}::RoundToNearestClipSample (const WaveChannel &channel, double &t) |
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template<typename BufferType > |
SampleAccessArgs< BufferType > | anonymous_namespace{WaveChannelUtilities.cpp}::GetSampleAccessArgs (const Clip &clip, double startOrEndTime, BufferType buffer, size_t totalToRead, size_t alreadyRead, bool forward) |
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template<typename ClipPointer > |
auto | anonymous_namespace{WaveChannelUtilities.cpp}::DoGetNextClip (const std::vector< ClipPointer > &clips, const Clip &clip, PlaybackDirection direction) -> ClipPointer |
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template<typename ClipPointer > |
auto | anonymous_namespace{WaveChannelUtilities.cpp}::DoGetAdjacentClip (const std::vector< ClipPointer > &clips, const Clip &clip, PlaybackDirection direction) -> ClipPointer |
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