10#ifndef __AUDACITY_WIDE_SAMPLE_SEQUENCE_ 
   11#define __AUDACITY_WIDE_SAMPLE_SEQUENCE_ 
   58   bool GetFloats(
size_t iChannel, 
size_t nBuffers,
 
   59      float *
const buffers[], 
sampleCount start, 
size_t len,
 
   61      bool mayThrow = 
true, 
sampleCount* pNumWithinClips = 
nullptr) 
const;
 
  113   double SnapToSample(
double t) 
const;
 
  128      double* buffer, 
size_t bufferLen, 
double t0, 
bool backwards) 
const = 0;
 
virtual bool HasTrivialEnvelope() const =0
virtual double GetStartTime() const =0
virtual void GetEnvelopeValues(double *buffer, size_t bufferLen, double t0, bool backwards) const =0
virtual sampleFormat WidestEffectiveFormat() const =0
virtual bool DoGet(size_t iChannel, size_t nBuffers, const samplePtr buffers[], sampleFormat format, sampleCount start, size_t len, bool backward, fillFormat fill=FillFormat::fillZero, bool mayThrow=true, sampleCount *pNumWithinClips=nullptr) const =0
virtual ~WideSampleSequence()
virtual double GetEndTime() const =0
virtual float GetChannelVolume(int channel) const =0
virtual size_t NChannels() const =0
A constant property.
virtual double GetRate() const =0
Positions or offsets within audio files need a wide type.