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Audacity 3.2.0
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Directories | |
| directory | tests |
Files | |
| file | Biquad.cpp [code] |
| file | Biquad.h [code] |
| file | Dither.cpp [code] |
| file | Dither.h [code] |
| file | EBUR128.cpp [code] |
| file | EBUR128.h [code] |
| file | float_cast.h [code] |
| file | Gain.h [code] |
| file | InterpolateAudio.cpp [code] |
| file | InterpolateAudio.h [code] |
| file | LinearFit.h [code] |
| file | Matrix.cpp [code] |
| file | Matrix.h [code] |
| General routine to interpolate (or even extrapolate small amounts) audio when a few of the samples are bad. Works great for a few dozen bad samples, but not so well with hundreds. Uses the least-squares autoregression (LSAR) algorithm, as described in: | |
| file | PitchName.cpp [code] |
| Utilities for converting from frequency to pitch and from pitch to absolute (e.g., C4 for middle C) or nominal (A through G#) pitch name. | |
| file | PitchName.h [code] |
| file | Resample.cpp [code] |
| file | Resample.h [code] |
| file | Reverb_libSoX.h [code] |
| file | RoundUpUnsafe.h [code] |
| file | SampleCount.cpp [code] |
| file | SampleCount.h [code] |
| file | SampleFormat.cpp [code] |
| Functions that work with Dither and initialise it. | |
| file | SampleFormat.h [code] |