Audacity 3.2.0
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Directories | |
directory | tests |
Files | |
file | Biquad.cpp [code] |
file | Biquad.h [code] |
file | Dither.cpp [code] |
file | Dither.h [code] |
file | EBUR128.cpp [code] |
file | EBUR128.h [code] |
file | float_cast.h [code] |
file | Gain.h [code] |
file | InterpolateAudio.cpp [code] |
file | InterpolateAudio.h [code] |
file | LinearFit.h [code] |
file | Matrix.cpp [code] |
file | Matrix.h [code] |
General routine to interpolate (or even extrapolate small amounts) audio when a few of the samples are bad. Works great for a few dozen bad samples, but not so well with hundreds. Uses the least-squares autoregression (LSAR) algorithm, as described in: | |
file | PitchName.cpp [code] |
Utilities for converting from frequency to pitch and from pitch to absolute (e.g., C4 for middle C) or nominal (A through G#) pitch name. | |
file | PitchName.h [code] |
file | Resample.cpp [code] |
file | Resample.h [code] |
file | Reverb_libSoX.h [code] |
file | RoundUpUnsafe.h [code] |
file | SampleCount.cpp [code] |
file | SampleCount.h [code] |
file | SampleFormat.cpp [code] |
Functions that work with Dither and initialise it. | |
file | SampleFormat.h [code] |