#include <AudioUnitUtils.h>
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| Property (AudioUnit audioUnit, AudioUnitPropertyID propertyID, AudioUnitScope scope) |
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Definition at line 166 of file AudioUnitUtils.h.
◆ Property()
AudioUnitUtils::Property::Property |
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AudioUnit |
audioUnit, |
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AudioUnitPropertyID |
propertyID, |
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AudioUnitScope |
scope |
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) |
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inline |
Definition at line 167 of file AudioUnitUtils.h.
169 : AudioUnitProperty{} {
170 mAudioUnit = audioUnit;
171 mPropertyID = propertyID;
173
174 }
static RealtimeEffectState::EffectFactory::Scope scope
Inject a factory for realtime effects.
References scope.
The documentation for this struct was generated from the following file: